A reimplementation of Mario Kart Wii's physics engine in C++
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Render Namespace Reference

Detailed Description

Pertains to rendering the kart model.

Classes

class  AnmMgr
 
class  AnmNodeChr
 
class  DrawMdl
 
class  KartModel
 Included in Kinoko because it mysteriously sets an angle member variable in KartBody. More...
 
class  KartModelBike
 
class  KartModelKart
 

Enumerations

enum class  AnmType : s32 {
  Empty = -1 ,
  Chr = 0 ,
  Clr = 1 ,
  Srt = 2 ,
  Pat = 3 ,
  Shp = 4 ,
  Max = 5
}
 

Enumeration Type Documentation

◆ AnmType

enum class Render::AnmType : s32
strong

Definition at line 11 of file AnmMgr.hh.