A reimplementation of Mario Kart Wii's physics engine in C++
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Render::AnmNodeChr Class Reference

Description

Definition at line 21 of file AnmMgr.hh.

Public Member Functions

 AnmNodeChr (Abstract::g3d::AnmObjChrRes anmObjChrRes, AnmType anmType, size_t idx)
 
f32 frameCount () const
 

Private Attributes

Abstract::g3d::AnmObjChrRes m_anmObjChrRes
 
AnmType m_anmType
 
size_t m_idx
 

Constructor & Destructor Documentation

◆ AnmNodeChr()

Render::AnmNodeChr::AnmNodeChr ( Abstract::g3d::AnmObjChrRes anmObjChrRes,
AnmType anmType,
size_t idx )
inline

Definition at line 23 of file AnmMgr.hh.

Member Function Documentation

◆ frameCount()

f32 Render::AnmNodeChr::frameCount ( ) const
inlinenodiscard

Definition at line 26 of file AnmMgr.hh.

Member Data Documentation

◆ m_anmObjChrRes

Abstract::g3d::AnmObjChrRes Render::AnmNodeChr::m_anmObjChrRes
private

Definition at line 31 of file AnmMgr.hh.

◆ m_anmType

AnmType Render::AnmNodeChr::m_anmType
private

Definition at line 32 of file AnmMgr.hh.

◆ m_idx

size_t Render::AnmNodeChr::m_idx
private

Definition at line 33 of file AnmMgr.hh.