A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::AnmObjChrRes Class Reference

Description

Definition at line 66 of file ResAnmChr.hh.

Inheritance diagram for Abstract::g3d::AnmObjChrRes:

Public Member Functions

 AnmObjChrRes (const ResAnmChr &chr)
 
u16 frameCount () const
 
- Public Member Functions inherited from Abstract::g3d::FrameCtrl
 FrameCtrl (f32 start, f32 end, PlayPolicyFunc policy)
 
void updateFrame ()
 
f32 frame () const
 
f32 rate () const
 
PlayPolicyFunc playPolicy () const
 
void setFrame (f32 frame)
 
void setRate (f32 rate)
 
void setPlayPolicy (PlayPolicyFunc func)
 

Private Attributes

ResAnmChr m_resAnmChr
 

Constructor & Destructor Documentation

◆ AnmObjChrRes()

Abstract::g3d::AnmObjChrRes::AnmObjChrRes ( const ResAnmChr & chr)
inline

Definition at line 68 of file ResAnmChr.hh.

Member Function Documentation

◆ frameCount()

u16 Abstract::g3d::AnmObjChrRes::frameCount ( ) const
inlinenodiscard

Definition at line 71 of file ResAnmChr.hh.

Member Data Documentation

◆ m_resAnmChr

ResAnmChr Abstract::g3d::AnmObjChrRes::m_resAnmChr
private

Definition at line 76 of file ResAnmChr.hh.