11 m_anmList.emplace_back(resFile->
resAnmChr(name), anmType, idx);
19void AnmMgr::playAnim(f32 , f32 ,
size_t idx) {
20 ASSERT(idx < m_anmList.size());
21 AnmNodeChr *&activeChrAnim = m_activeAnims[
static_cast<size_t>(AnmType::Chr)];
22 activeChrAnim = &(*std::next(m_anmList.begin(), idx));
Represents a binary resource file which contains object models, textures, and animations.
ResAnmChr resAnmChr(const char *pName) const
Retrieves the AnmChr section from the binary file.
Pertains to rendering the kart model.