A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataFileAccessor Member List

This is the complete list of members for System::MapdataFileAccessor, including all inherited members.

findSection(u32 sectionName) const (defined in System::MapdataFileAccessor)System::MapdataFileAccessor
m_rawData (defined in System::MapdataFileAccessor)System::MapdataFileAccessorprivate
m_sectionDef (defined in System::MapdataFileAccessor)System::MapdataFileAccessorprivate
m_sectionDefOffset (defined in System::MapdataFileAccessor)System::MapdataFileAccessorprivate
m_version (defined in System::MapdataFileAccessor)System::MapdataFileAccessorprivate
MapdataFileAccessor(const SData *data) (defined in System::MapdataFileAccessor)System::MapdataFileAccessor
version() const (defined in System::MapdataFileAccessor)System::MapdataFileAccessorinline