A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataFileAccessor Class Reference

Description

Definition at line 7 of file MapdataFileAccessor.hh.

Classes

struct  SData
 

Public Member Functions

 MapdataFileAccessor (const SData *data)
 
const MapSectionHeaderfindSection (u32 sectionName) const
 
u32 version () const
 

Private Attributes

const SDatam_rawData
 
const u32 * m_sectionDef
 
u32 m_version
 
u32 m_sectionDefOffset
 

Constructor & Destructor Documentation

◆ MapdataFileAccessor()

System::MapdataFileAccessor::MapdataFileAccessor ( const SData * data)
0x80512C2C

Definition at line 6 of file MapdataFileAccessor.cc.

Member Function Documentation

◆ findSection()

const MapSectionHeader * System::MapdataFileAccessor::findSection ( u32 sectionName) const
nodiscard0x80514208

Definition at line 14 of file MapdataFileAccessor.cc.

◆ version()

u32 System::MapdataFileAccessor::version ( ) const
inlinenodiscard

Definition at line 22 of file MapdataFileAccessor.hh.

Member Data Documentation

◆ m_rawData

const SData* System::MapdataFileAccessor::m_rawData
private

Definition at line 27 of file MapdataFileAccessor.hh.

◆ m_sectionDef

const u32* System::MapdataFileAccessor::m_sectionDef
private

Definition at line 28 of file MapdataFileAccessor.hh.

◆ m_sectionDefOffset

u32 System::MapdataFileAccessor::m_sectionDefOffset
private

Definition at line 30 of file MapdataFileAccessor.hh.

◆ m_version

u32 System::MapdataFileAccessor::m_version
private

Definition at line 29 of file MapdataFileAccessor.hh.