A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapSectionHeader Struct Reference

Description

Definition at line 7 of file MapdataAccessorBase.hh.

Public Attributes

s32 magic
 
u16 count
 

Member Data Documentation

◆ count

u16 System::MapSectionHeader::count

Definition at line 9 of file MapdataAccessorBase.hh.

◆ magic

s32 System::MapSectionHeader::magic

Definition at line 8 of file MapdataAccessorBase.hh.