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A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataFileAccessor::SData Struct Reference

Description

Definition at line 9 of file MapdataFileAccessor.hh.

Public Attributes

u32 magic
 
u32 fileSize
 
u16 sectionCount
 
u16 headerSize
 
u32 revision
 
s32 offsets []
 

Member Data Documentation

◆ fileSize

u32 System::MapdataFileAccessor::SData::fileSize

Definition at line 11 of file MapdataFileAccessor.hh.

◆ headerSize

u16 System::MapdataFileAccessor::SData::headerSize

Definition at line 13 of file MapdataFileAccessor.hh.

◆ magic

u32 System::MapdataFileAccessor::SData::magic

Definition at line 10 of file MapdataFileAccessor.hh.

◆ offsets

s32 System::MapdataFileAccessor::SData::offsets[]

Definition at line 15 of file MapdataFileAccessor.hh.

◆ revision

u32 System::MapdataFileAccessor::SData::revision

Definition at line 14 of file MapdataFileAccessor.hh.

◆ sectionCount

u16 System::MapdataFileAccessor::SData::sectionCount

Definition at line 12 of file MapdataFileAccessor.hh.