A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
System::MapdataStageInfo Class Reference

Description

Definition at line 9 of file MapdataStageInfo.hh.

Classes

struct  SData
 

Public Member Functions

 STATIC_ASSERT (sizeof(SData)==0xc)
 
 MapdataStageInfo (const SData *data)
 
void read (EGG::Stream &stream)
 
u8 polePosition () const
 
u8 translationMode () const
 

Private Attributes

const SDatam_rawData
 

Constructor & Destructor Documentation

◆ MapdataStageInfo()

System::MapdataStageInfo::MapdataStageInfo ( const SData * data)

Definition at line 7 of file MapdataStageInfo.cc.

Member Function Documentation

◆ polePosition()

u8 System::MapdataStageInfo::polePosition ( ) const
inlinenodiscard

Definition at line 23 of file MapdataStageInfo.hh.

◆ read()

void System::MapdataStageInfo::read ( EGG::Stream & stream)

Definition at line 12 of file MapdataStageInfo.cc.

◆ translationMode()

u8 System::MapdataStageInfo::translationMode ( ) const
inlinenodiscard

Definition at line 27 of file MapdataStageInfo.hh.

Member Data Documentation

◆ m_rawData

const SData* System::MapdataStageInfo::m_rawData
private

Definition at line 32 of file MapdataStageInfo.hh.