A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::ParseableType Concept Reference

Concept definition

template<typename T>
concept Kinoko::ParseableType = std::is_integral_v<T> ||
(std::is_floating_point_v<T> && (sizeof(T) == 4 || sizeof(T) == 8))

Detailed Description

Definition at line 388 of file Common.hh.