Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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map Directory Reference
Directory dependency graph for map:
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Files
MapdataAccessorBase.hh
MapdataCannonPoint.cc
MapdataCannonPoint.hh
MapdataCheckPath.cc
MapdataCheckPath.hh
MapdataCheckPoint.cc
MapdataCheckPoint.hh
MapdataFileAccessor.cc
MapdataFileAccessor.hh
MapdataGeoObj.cc
MapdataGeoObj.hh
MapdataJugemPoint.cc
MapdataJugemPoint.hh
MapdataPointInfo.cc
MapdataPointInfo.hh
MapdataStageInfo.cc
MapdataStageInfo.hh
MapdataStartPoint.cc
MapdataStartPoint.hh
game
system
map
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1.12.0