1#include "MapdataJugemPoint.hh" 
    3#include "game/system/CourseMap.hh" 
    8MapdataJugemPoint::MapdataJugemPoint(
const SData *data) : m_rawData(data) {
 
   19MapdataJugemPointAccessor::MapdataJugemPointAccessor(
const MapSectionHeader *header)
 
   20    : MapdataAccessorBase<MapdataJugemPoint, MapdataJugemPoint::SData>(header) {
 
   21    init(
reinterpret_cast<const MapdataJugemPoint::SData *
>(m_sectionHeader + 1),
 
   22            parse<u16>(m_sectionHeader->count));
 
   25MapdataJugemPointAccessor::~MapdataJugemPointAccessor() = 
default;
 
A stream of data stored in memory.
A stream of data, abstracted to allow for continuous seeking.
High-level handling for generic system operations, such as input reading, race configuration,...