1#include "MapdataJugemPoint.hh"
3#include "game/system/CourseMap.hh"
8MapdataJugemPoint::MapdataJugemPoint(
const SData *data) : m_rawData(data) {
9 EGG::RamStream stream = EGG::RamStream(data,
sizeof(SData));
13void MapdataJugemPoint::read(EGG::Stream &stream) {
19MapdataJugemPointAccessor::MapdataJugemPointAccessor(
const MapSectionHeader *header)
20 : MapdataAccessorBase<MapdataJugemPoint, MapdataJugemPoint::SData>(header) {
21 init(
reinterpret_cast<const MapdataJugemPoint::SData *
>(m_sectionHeader + 1),
22 parse<u16>(m_sectionHeader->count));
25MapdataJugemPointAccessor::~MapdataJugemPointAccessor() =
default;
High-level handling for generic system operations, such as input reading, race configuration,...