A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::File Namespace Reference

Functions

u8 * Load (const char *path, size_t &size)
 Loads kinoko game files.
u8 * LoadHost (const char *path, size_t &size)
 Loads files from host system.
void Append (const char *path, const char *data, size_t size)
int Remove (const char *path)

Function Documentation

◆ Load()

u8 * Load ( const char * path,
size_t & size )
nodiscard

Loads kinoko game files.

Definition at line 12 of file File.cc.

Referenced by Load(), and DvdArchive::rip().

◆ LoadHost()

u8 * LoadHost ( const char * path,
size_t & size )
nodiscard

Loads files from host system.

Definition at line 57 of file File.cc.

Referenced by LoadHost(), KTestSystem::OnInit(), KReplaySystem::parseOptions(), KTestSystem::parseOptions(), and KTestSystem::startNextTestCase().

◆ Append()

void Append ( const char * path,
const char * data,
size_t size )

Definition at line 77 of file File.cc.

Referenced by Append(), KReplaySystem::reportFail(), and KTestSystem::writeTestOutput().

◆ Remove()

int Remove ( const char * path)

Definition at line 83 of file File.cc.

Referenced by KReplaySystem::init(), KTestSystem::init(), and Remove().