A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::Memory Namespace Reference

Classes

struct  MEMiExpBlockHead
 Head of the memory block. Contains information about the block and a link in the corresponding used/free linked lists. More...
 Link of a non-intrusive doubly-linked list. More...
struct  MEMiExpBlockList
 Non-intrusive doubly-linked list. More...
class  MEMiExpHeapHead
 Low-level implementation of a memory heap for managing dynamic memory allocation. Allocation may occur anywhere within the memory space the heap is created from. More...
class  MEMiFrmHeapHead
class  MEMiHeapHead
 A low-level representation of a memory heap for managing dynamic memory allocation. Interface for allocating and freeing memory blocks. More...
 Link of an intrusive doubly-linked list. More...
struct  MEMList
 Intrusive doubly-linked list. Links are placed within the corresponding object. More...
struct  Region
 Represents a region of memory. More...