A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::FVS96Data Member List

This is the complete list of members for Abstract::g3d::ResAnmChr::FVS96Data, including all inherited members.

frameValues (defined in Abstract::g3d::ResAnmChr::FVS96Data)Abstract::g3d::ResAnmChr::FVS96Data