Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::FVS96Data Struct Reference
Description
Definition at line
67
of file
ResAnmChr.hh
.
Public Attributes
Frm96Data
frameValues
[1]
Member Data Documentation
◆
frameValues
Frm96Data
Abstract::g3d::ResAnmChr::FVS96Data::frameValues[1]
Definition at line
68
of file
ResAnmChr.hh
.
Abstract
g3d
ResAnmChr
FVS96Data
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