A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::FVS96Data Struct Reference

Description

Definition at line 67 of file ResAnmChr.hh.

Public Attributes

Frm96Data frameValues [1]
 

Member Data Documentation

◆ frameValues

Frm96Data Abstract::g3d::ResAnmChr::FVS96Data::frameValues[1]

Definition at line 68 of file ResAnmChr.hh.