A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::Frm96Data Struct Reference

Description

Definition at line 62 of file ResAnmChr.hh.

Public Attributes

f32 frame
 
f32 value
 
f32 slope
 

Member Data Documentation

◆ frame

f32 Abstract::g3d::ResAnmChr::Frm96Data::frame

Definition at line 63 of file ResAnmChr.hh.

◆ slope

f32 Abstract::g3d::ResAnmChr::Frm96Data::slope

Definition at line 65 of file ResAnmChr.hh.

◆ value

f32 Abstract::g3d::ResAnmChr::Frm96Data::value

Definition at line 64 of file ResAnmChr.hh.