A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::FVSData Member List

This is the complete list of members for Abstract::g3d::ResAnmChr::FVSData, including all inherited members.

fvs48 (defined in Abstract::g3d::ResAnmChr::FVSData)Abstract::g3d::ResAnmChr::FVSData
invKeyFrameRange (defined in Abstract::g3d::ResAnmChr::FVSData)Abstract::g3d::ResAnmChr::FVSData
numFrameValues (defined in Abstract::g3d::ResAnmChr::FVSData)Abstract::g3d::ResAnmChr::FVSData
PADDING_0x2 (defined in Abstract::g3d::ResAnmChr::FVSData)Abstract::g3d::ResAnmChr::FVSData