A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::FVSData Struct Reference

Description

Definition at line 62 of file ResAnmChr.hh.

Public Attributes

u16 numFrameValues
 
u8 PADDING_0x2 [0x4 - 0x2]
 
f32 invKeyFrameRange
 
FVS48Data fvs48
 

Member Data Documentation

◆ fvs48

FVS48Data Abstract::g3d::ResAnmChr::FVSData::fvs48

Definition at line 66 of file ResAnmChr.hh.

◆ invKeyFrameRange

f32 Abstract::g3d::ResAnmChr::FVSData::invKeyFrameRange

Definition at line 65 of file ResAnmChr.hh.

◆ numFrameValues

u16 Abstract::g3d::ResAnmChr::FVSData::numFrameValues

Definition at line 63 of file ResAnmChr.hh.

◆ PADDING_0x2

u8 Abstract::g3d::ResAnmChr::FVSData::PADDING_0x2[0x4 - 0x2]

Definition at line 64 of file ResAnmChr.hh.