A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::FVS48Data Struct Reference

Description

Definition at line 56 of file ResAnmChr.hh.

Public Attributes

f32 scale
 
f32 offset
 
Frm48Data frameValues [1]
 

Member Data Documentation

◆ frameValues

Frm48Data Abstract::g3d::ResAnmChr::FVS48Data::frameValues[1]

Definition at line 59 of file ResAnmChr.hh.

◆ offset

f32 Abstract::g3d::ResAnmChr::FVS48Data::offset

Definition at line 58 of file ResAnmChr.hh.

◆ scale

f32 Abstract::g3d::ResAnmChr::FVS48Data::scale

Definition at line 57 of file ResAnmChr.hh.