A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::Frm48Data Struct Reference

#include <ResAnmChr.hh>

Description

Frame values (FVS) animation data.

Definition at line 51 of file ResAnmChr.hh.

Public Attributes

s16 frame
 
u16 value
 
s16 slope
 

Member Data Documentation

◆ frame

s16 Abstract::g3d::ResAnmChr::Frm48Data::frame

Definition at line 52 of file ResAnmChr.hh.

◆ slope

s16 Abstract::g3d::ResAnmChr::Frm48Data::slope

Definition at line 54 of file ResAnmChr.hh.

◆ value

u16 Abstract::g3d::ResAnmChr::Frm48Data::value

Definition at line 53 of file ResAnmChr.hh.