A reimplementation of Mario Kart Wii's physics engine in C++
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Field::KColData::KCollisionPrism Member List

This is the complete list of members for Field::KColData::KCollisionPrism, including all inherited members.

attribute (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
enrm1_i (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
enrm2_i (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
enrm3_i (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
fnrm_i (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
height (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
KCollisionPrism() (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
KCollisionPrism(f32 height, u16 posIndex, u16 faceNormIndex, u16 edge1NormIndex, u16 edge2NormIndex, u16 edge3NormIndex, u16 attribute) (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism
pos_i (defined in Field::KColData::KCollisionPrism)Field::KColData::KCollisionPrism