A reimplementation of Mario Kart Wii's physics engine in C++
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Field::SObjectCollisionSet Member List

This is the complete list of members for Field::SObjectCollisionSet, including all inherited members.

_62 (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
_72 (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
box (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
cylinder (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
height (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
id (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
mode (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
name (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
params (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
radius (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
resources (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
sphere (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
x (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
y (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet
z (defined in Field::SObjectCollisionSet)Field::SObjectCollisionSet