A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::ArchiveHandle::RawArchive Struct Reference

Description

Definition at line 13 of file Archive.hh.

Public Member Functions

bool isValidSignature () const
 

Public Attributes

u32 signature
 
u32 nodesOffset
 
u32 nodesSize
 
u32 filesOffset
 

Member Function Documentation

◆ isValidSignature()

bool Kinoko::Abstract::ArchiveHandle::RawArchive::isValidSignature ( ) const
inlinenodiscard

Definition at line 14 of file Archive.hh.

Member Data Documentation

◆ filesOffset

u32 Kinoko::Abstract::ArchiveHandle::RawArchive::filesOffset

Definition at line 21 of file Archive.hh.

◆ nodesOffset

u32 Kinoko::Abstract::ArchiveHandle::RawArchive::nodesOffset

Definition at line 19 of file Archive.hh.

◆ nodesSize

u32 Kinoko::Abstract::ArchiveHandle::RawArchive::nodesSize

Definition at line 20 of file Archive.hh.

◆ signature

u32 Kinoko::Abstract::ArchiveHandle::RawArchive::signature

Definition at line 18 of file Archive.hh.