A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::CV32Data Struct Reference

#include <ResAnmChr.hh>

Description

Const value (CV) animation data.

Definition at line 81 of file ResAnmChr.hh.

Public Attributes

f32 values [1]
 

Member Data Documentation

◆ values

f32 Kinoko::Abstract::g3d::ResAnmChr::CV32Data::values[1]

Definition at line 82 of file ResAnmChr.hh.