A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::Data Member List

This is the complete list of members for Kinoko::Abstract::g3d::ResAnmChr::Data, including all inherited members.

header (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
info (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
name (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
originalPath (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
revision (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
toChrDataDic (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
toResFileData (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data
toResUserData (defined in Kinoko::Abstract::g3d::ResAnmChr::Data)Kinoko::Abstract::g3d::ResAnmChr::Data