A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::Data Struct Reference

Description

Definition at line 185 of file ResAnmChr.hh.

Public Attributes

ResBlockHeaderData header
 
u32 revision
 
s32 toResFileData
 
s32 toChrDataDic
 
s32 toResUserData
 
s32 name
 
s32 originalPath
 
InfoData info
 

Member Data Documentation

◆ header

ResBlockHeaderData Kinoko::Abstract::g3d::ResAnmChr::Data::header

Definition at line 186 of file ResAnmChr.hh.

◆ info

InfoData Kinoko::Abstract::g3d::ResAnmChr::Data::info

Definition at line 193 of file ResAnmChr.hh.

◆ name

s32 Kinoko::Abstract::g3d::ResAnmChr::Data::name

Definition at line 191 of file ResAnmChr.hh.

◆ originalPath

s32 Kinoko::Abstract::g3d::ResAnmChr::Data::originalPath

Definition at line 192 of file ResAnmChr.hh.

◆ revision

u32 Kinoko::Abstract::g3d::ResAnmChr::Data::revision

Definition at line 187 of file ResAnmChr.hh.

◆ toChrDataDic

s32 Kinoko::Abstract::g3d::ResAnmChr::Data::toChrDataDic

Definition at line 189 of file ResAnmChr.hh.

◆ toResFileData

s32 Kinoko::Abstract::g3d::ResAnmChr::Data::toResFileData

Definition at line 188 of file ResAnmChr.hh.

◆ toResUserData

s32 Kinoko::Abstract::g3d::ResAnmChr::Data::toResUserData

Definition at line 190 of file ResAnmChr.hh.