Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::FVS96Data Struct Reference
Description
Definition at line
65
of file
ResAnmChr.hh
.
Public Attributes
Frm96Data
frameValues
[1]
Member Data Documentation
◆
frameValues
Frm96Data
Kinoko::Abstract::g3d::ResAnmChr::FVS96Data::frameValues[1]
Definition at line
66
of file
ResAnmChr.hh
.
Kinoko
Abstract
g3d
ResAnmChr
FVS96Data
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