A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::FVSData Member List

This is the complete list of members for Kinoko::Abstract::g3d::ResAnmChr::FVSData, including all inherited members.

fvs48 (defined in Kinoko::Abstract::g3d::ResAnmChr::FVSData)Kinoko::Abstract::g3d::ResAnmChr::FVSData
fvs96 (defined in Kinoko::Abstract::g3d::ResAnmChr::FVSData)Kinoko::Abstract::g3d::ResAnmChr::FVSData
invKeyFrameRange (defined in Kinoko::Abstract::g3d::ResAnmChr::FVSData)Kinoko::Abstract::g3d::ResAnmChr::FVSData
numFrameValues (defined in Kinoko::Abstract::g3d::ResAnmChr::FVSData)Kinoko::Abstract::g3d::ResAnmChr::FVSData
PADDING_0x2 (defined in Kinoko::Abstract::g3d::ResAnmChr::FVSData)Kinoko::Abstract::g3d::ResAnmChr::FVSData