A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::FVSData Struct Reference

Description

Definition at line 69 of file ResAnmChr.hh.

Public Attributes

u16 numFrameValues
 
u8 PADDING_0x2 [0x4 - 0x2]
 
f32 invKeyFrameRange
 
union { 
 
   FVS48Data   fvs48 
 
   FVS96Data   fvs96 
 
};  
 

Member Data Documentation

◆ fvs48

FVS48Data Kinoko::Abstract::g3d::ResAnmChr::FVSData::fvs48

Definition at line 75 of file ResAnmChr.hh.

◆ fvs96

FVS96Data Kinoko::Abstract::g3d::ResAnmChr::FVSData::fvs96

Definition at line 76 of file ResAnmChr.hh.

◆ invKeyFrameRange

f32 Kinoko::Abstract::g3d::ResAnmChr::FVSData::invKeyFrameRange

Definition at line 72 of file ResAnmChr.hh.

◆ numFrameValues

u16 Kinoko::Abstract::g3d::ResAnmChr::FVSData::numFrameValues

Definition at line 70 of file ResAnmChr.hh.

◆ PADDING_0x2

u8 Kinoko::Abstract::g3d::ResAnmChr::FVSData::PADDING_0x2[0x4 - 0x2]

Definition at line 71 of file ResAnmChr.hh.