A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::Mathf::AtanEntry Struct Reference

Description

Definition at line 51 of file Math.hh.

Public Attributes

f32 atanVal
 
f32 atanDt
 

Member Data Documentation

◆ atanDt

f32 Kinoko::EGG::Mathf::AtanEntry::atanDt

Definition at line 52 of file Math.hh.

◆ atanVal

f32 Kinoko::EGG::Mathf::AtanEntry::atanVal

Definition at line 52 of file Math.hh.