A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::Mathf::BaseAndDec32 Struct Reference

Description

Definition at line 482 of file Math.hh.

Public Attributes

u32 base
 
s32 dec
 

Member Data Documentation

◆ base

u32 Kinoko::EGG::Mathf::BaseAndDec32::base

Definition at line 483 of file Math.hh.

◆ dec

s32 Kinoko::EGG::Mathf::BaseAndDec32::dec

Definition at line 484 of file Math.hh.