A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::Mathf::SinCosEntry Struct Reference

Description

Definition at line 46 of file Math.hh.

Public Attributes

f32 sinVal
 
f32 cosVal
 
f32 sinDt
 
f32 cosDt
 

Member Data Documentation

◆ cosDt

f32 Kinoko::EGG::Mathf::SinCosEntry::cosDt

Definition at line 47 of file Math.hh.

◆ cosVal

f32 Kinoko::EGG::Mathf::SinCosEntry::cosVal

Definition at line 47 of file Math.hh.

◆ sinDt

f32 Kinoko::EGG::Mathf::SinCosEntry::sinDt

Definition at line 47 of file Math.hh.

◆ sinVal

f32 Kinoko::EGG::Mathf::SinCosEntry::sinVal

Definition at line 47 of file Math.hh.