A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::BoxColLowPoint Struct Reference

Description

Definition at line 62 of file BoxColManager.hh.

Public Attributes

f32 z
 
u8 highPoint
 
u8 unitID
 

Member Data Documentation

◆ highPoint

u8 Kinoko::Field::BoxColLowPoint::highPoint

Definition at line 64 of file BoxColManager.hh.

◆ unitID

u8 Kinoko::Field::BoxColLowPoint::unitID

Definition at line 65 of file BoxColManager.hh.

◆ z

f32 Kinoko::Field::BoxColLowPoint::z

Definition at line 63 of file BoxColManager.hh.