A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::CollisionDirector::CollisionEntry Member List

This is the complete list of members for Kinoko::Field::CollisionDirector::CollisionEntry, including all inherited members.

attribute (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntry
baseType() const (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntryinline
dist (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntry
intensity() const (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntryinline
setVariant(u16 variant) (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntryinline
typeMask (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntry
variant() const (defined in Kinoko::Field::CollisionDirector::CollisionEntry)Kinoko::Field::CollisionDirector::CollisionEntryinline