A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::CollisionDirector::CollisionEntry Struct Reference

Description

Definition at line 37 of file CollisionDirector.hh.

Public Member Functions

u16 baseType () const
 
u16 variant () const
 
u16 intensity () const
 
void setVariant (u16 variant)
 

Public Attributes

KCLTypeMask typeMask
 
CollisionAttribute attribute
 
f32 dist
 

Member Function Documentation

◆ baseType()

u16 Kinoko::Field::CollisionDirector::CollisionEntry::baseType ( ) const
inline

Definition at line 42 of file CollisionDirector.hh.

◆ intensity()

u16 Kinoko::Field::CollisionDirector::CollisionEntry::intensity ( ) const
inline

Definition at line 50 of file CollisionDirector.hh.

◆ setVariant()

void Kinoko::Field::CollisionDirector::CollisionEntry::setVariant ( u16 variant)
inline

Definition at line 54 of file CollisionDirector.hh.

◆ variant()

u16 Kinoko::Field::CollisionDirector::CollisionEntry::variant ( ) const
inline

Definition at line 46 of file CollisionDirector.hh.

Member Data Documentation

◆ attribute

CollisionAttribute Kinoko::Field::CollisionDirector::CollisionEntry::attribute

Definition at line 39 of file CollisionDirector.hh.

◆ dist

f32 Kinoko::Field::CollisionDirector::CollisionEntry::dist

Definition at line 40 of file CollisionDirector.hh.

◆ typeMask

KCLTypeMask Kinoko::Field::CollisionDirector::CollisionEntry::typeMask

Definition at line 38 of file CollisionDirector.hh.