A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::KPadGhostDirectionButtonsStream Struct Reference

#include <KPadController.hh>

Description

A specialized stream for the analog stick. Direction tuples take the following form:

Bitmask Description
0x0F Up/Down (0xE = Up, 0x0 = Down, 0x7 = Neutral)
0xF0 Left/Right (0xE0 = Right, 0x00 = Left, 0x70 = Neutral)

Definition at line 148 of file KPadController.hh.

Inheritance diagram for Kinoko::System::KPadGhostDirectionButtonsStream:

Additional Inherited Members

Public Member Functions inherited from Kinoko::System::KPadGhostButtonsStream
virtual u8 readFrame ()
 Reads the data from the corresponding tuple in the buffer.
virtual bool readIsNewSequence () const
virtual u8 readVal () const
Public Attributes inherited from Kinoko::System::KPadGhostButtonsStream
EGG::RamStream buffer
u32 currentSequence
u16 readSequenceFrames
u32 state