A reimplementation of Mario Kart Wii's physics engine in C++
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System::MapdataAreaBase::SData Struct Reference

Description

Definition at line 13 of file MapdataArea.hh.

Public Attributes

s8 shape
 
s8 type
 
u8 _02 [0x03 - 0x02]
 
u8 priority
 
EGG::Vector3f position
 
EGG::Vector3f rotation
 
EGG::Vector3f scale
 
s16 parameters [2]
 
s8 railId
 
u8 _2d [0x30 - 0x2d]
 

Member Data Documentation

◆ _02

u8 System::MapdataAreaBase::SData::_02[0x03 - 0x02]

Definition at line 16 of file MapdataArea.hh.

◆ _2d

u8 System::MapdataAreaBase::SData::_2d[0x30 - 0x2d]

Definition at line 24 of file MapdataArea.hh.

◆ parameters

s16 System::MapdataAreaBase::SData::parameters[2]

Definition at line 21 of file MapdataArea.hh.

◆ position

EGG::Vector3f System::MapdataAreaBase::SData::position

Definition at line 18 of file MapdataArea.hh.

◆ priority

u8 System::MapdataAreaBase::SData::priority

Definition at line 17 of file MapdataArea.hh.

◆ railId

s8 System::MapdataAreaBase::SData::railId

Definition at line 23 of file MapdataArea.hh.

◆ rotation

EGG::Vector3f System::MapdataAreaBase::SData::rotation

Definition at line 19 of file MapdataArea.hh.

◆ scale

EGG::Vector3f System::MapdataAreaBase::SData::scale

Definition at line 20 of file MapdataArea.hh.

◆ shape

s8 System::MapdataAreaBase::SData::shape

Definition at line 14 of file MapdataArea.hh.

◆ type

s8 System::MapdataAreaBase::SData::type

Definition at line 15 of file MapdataArea.hh.