A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
System::RaceConfig::Player Struct Reference

Description

Definition at line 17 of file RaceConfig.hh.

Public Types

enum class  Type {
  Local = 0 ,
  Ghost = 3 ,
  None = 5
}
 

Public Attributes

Character character
 
Vehicle vehicle
 
Type type
 
bool driftIsAuto
 

Member Enumeration Documentation

◆ Type

enum class System::RaceConfig::Player::Type
strong

Definition at line 19 of file RaceConfig.hh.

Member Data Documentation

◆ character

Character System::RaceConfig::Player::character

Definition at line 25 of file RaceConfig.hh.

◆ driftIsAuto

bool System::RaceConfig::Player::driftIsAuto

Definition at line 28 of file RaceConfig.hh.

◆ type

Type System::RaceConfig::Player::type

Definition at line 27 of file RaceConfig.hh.

◆ vehicle

Vehicle System::RaceConfig::Player::vehicle

Definition at line 26 of file RaceConfig.hh.