Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Todo List
Member
Field::CollisionDirector::setCurrentCollisionTrickable
(bool trickable)
Attributes should be represented as a bitfield. We can use a union. We will accomplish this in a future PR.
Member
Field::CollisionDirector::setCurrentCollisionVariant
(u16 attribute)
Attributes should be represented as a bitfield. We can use a union. We will accomplish this in a future PR.
Struct
Field::SObjectCollisionSet
Are the names and resources necessary?
Member
Kart::KartMoveBike::onHop
() override
This function may be called without actually hopping (slipdrift), in which case we should rename this function.
Member
System::RaceManager::findKartStartPoint
(
EGG::Vector3f
&pos,
EGG::Vector3f
&angles)
When expanding to other gamemodes, we will need to pass the player index
Member
System::RawGhostFile::isValid
(const u8 *rkg) const
Check for valid controller type?
Check lap times sum to race time?
Member
System::Timer::mil
We will likely want to expand this to a float for more precise finish times.
Made by
Malleo
. Logo by
vabold
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1.12.0