A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::NodeData::AnmData Member List

This is the complete list of members for Abstract::g3d::ResAnmChr::NodeData::AnmData, including all inherited members.

constValue (defined in Abstract::g3d::ResAnmChr::NodeData::AnmData)Abstract::g3d::ResAnmChr::NodeData::AnmData
toResAnmChrAnmData (defined in Abstract::g3d::ResAnmChr::NodeData::AnmData)Abstract::g3d::ResAnmChr::NodeData::AnmData