A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::NodeData::AnmData Union Reference

Description

Definition at line 148 of file ResAnmChr.hh.

Public Attributes

s32 toResAnmChrAnmData
 
f32 constValue
 

Member Data Documentation

◆ constValue

f32 Abstract::g3d::ResAnmChr::NodeData::AnmData::constValue

Definition at line 150 of file ResAnmChr.hh.

◆ toResAnmChrAnmData

s32 Abstract::g3d::ResAnmChr::NodeData::AnmData::toResAnmChrAnmData

Definition at line 149 of file ResAnmChr.hh.