A reimplementation of Mario Kart Wii's physics engine in C++
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Allocator.hh File Reference

Go to the source code of this file.

Classes

struct  Allocator< T >

Namespaces

namespace  Kinoko
namespace  Kinoko::EGG
 EGG core library.

Functions

template<typename T, typename U>
constexpr bool operator== (const Allocator< T > &, const Allocator< U > &) noexcept