A reimplementation of Mario Kart Wii's physics engine in C++
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AnmObj.cc File Reference

Go to the source code of this file.

Namespaces

namespace  Kinoko
namespace  Kinoko::Abstract
 An abstraction of components from the nw4r and RVL libraries.
namespace  Kinoko::Abstract::g3d

Functions

f32 PlayPolicy_Onetime (f32, f32, f32 frame)
f32 PlayPolicy_Loop (f32 start, f32 end, f32 frame)