A reimplementation of Mario Kart Wii's physics engine in C++
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AnmObj.hh File Reference

Go to the source code of this file.

Classes

class  FrameCtrl

Namespaces

namespace  Kinoko
namespace  Kinoko::Abstract
 An abstraction of components from the nw4r and RVL libraries.
namespace  Kinoko::Abstract::g3d

Typedefs

typedef f32(*) PlayPolicyFunc(f32 start, f32 end, f32 frame)

Enumerations

enum class  AnmPolicy : u32 {
  OneTime = 0 ,
  Loop = 1 ,
  Max = 2
}

Functions

f32 PlayPolicy_Onetime (f32, f32, f32 frame)
f32 PlayPolicy_Loop (f32 start, f32 end, f32 frame)
PlayPolicyFunc GetAnmPlayPolicy (AnmPolicy policy)