A reimplementation of Mario Kart Wii's physics engine in C++
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CollisionGroup.hh File Reference

Go to the source code of this file.

Classes

struct  CollisionData
 Information about the current collision and its properties. More...
class  Hitbox
 Represents a hitbox for the kart body or a wheel. More...
class  CollisionGroup
 Houses hitbox and collision info for an object (body or wheel). More...

Namespaces

namespace  Kinoko
namespace  Kinoko::Kart
 Pertains to kart-related functionality.