Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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kart Directory Reference
Directory dependency graph for kart:
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Files
CollisionGroup.cc
CollisionGroup.hh
KartAction.cc
KartAction.hh
KartBody.cc
KartBody.hh
KartBoost.cc
KartBoost.hh
KartBurnout.cc
KartBurnout.hh
KartCollide.cc
KartCollide.hh
KartDynamics.cc
KartDynamics.hh
KartHalfPipe.cc
KartHalfPipe.hh
KartJump.cc
KartJump.hh
KartMove.cc
KartMove.hh
KartObject.cc
KartObject.hh
KartObjectManager.cc
KartObjectManager.hh
KartObjectProxy.cc
KartObjectProxy.hh
KartParam.cc
KartParam.hh
KartParamFileManager.cc
KartParamFileManager.hh
KartPhysics.cc
KartPhysics.hh
KartReject.cc
KartReject.hh
KartState.cc
KartState.hh
KartSub.cc
KartSub.hh
KartSuspension.cc
KartSuspension.hh
KartSuspensionPhysics.cc
KartSuspensionPhysics.hh
KartTire.cc
KartTire.hh
game
kart
Made by
Malleo
. Logo by
vabold
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1.12.0