A reimplementation of Mario Kart Wii's physics engine in C++
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KartReject.hh
1#pragma once
2
3#include "game/kart/KartObjectProxy.hh"
4
5namespace Field {
6struct CollisionInfo;
7}
8
9namespace Kart {
10
13public:
14 KartReject();
16
17 void reset();
18
19 void calcRejectRoad();
20 bool calcRejection();
21
22private:
23 bool calcCollision(Field::CollisionInfo &colInfo, Field::KCLTypeMask mask,
24 EGG::Vector3f &tangentOff);
25
26 f32 m_rejectSign;
27};
28
29} // namespace Kart
Base class for most kart-related objects.
Pertains to handling reject road.
Definition KartReject.hh:12
Pertains to collision.
Pertains to kart-related functionality.
A 3D float vector.
Definition Vector.hh:88