A reimplementation of Mario Kart Wii's physics engine in C++
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KartReject.hh
1#pragma once
2
3#include "game/kart/KartObjectProxy.hh"
4
5namespace Kart {
6
8class KartReject : public KartObjectProxy {
9public:
10 KartReject();
12
13 void reset();
14
15 void calcRejectRoad();
16 bool calcRejection();
17
18private:
19 f32 m_rejectSign;
20};
21
22} // namespace Kart
Base class for most kart-related objects.
Pertains to handling reject road.
Definition KartReject.hh:8
Pertains to kart-related functionality.