Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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KartReject.hh
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#pragma once
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#include "game/kart/KartObjectProxy.hh"
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namespace
Kart
{
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class
KartReject
:
public
KartObjectProxy
{
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public
:
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KartReject
();
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~KartReject
();
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void
reset();
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void
calcRejectRoad();
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bool
calcRejection();
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private
:
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f32 m_rejectSign;
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};
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}
// namespace Kart
Kart::KartObjectProxy
Base class for most kart-related objects.
Definition
KartObjectProxy.hh:64
Kart::KartReject
Pertains to handling reject road.
Definition
KartReject.hh:8
Kart
Pertains to kart-related functionality.
Definition
BoxColManager.hh:6
game
kart
KartReject.hh
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Malleo
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