Pertains to collision.
TODO: Also need 806d2908.
Classes | |
| struct | BoxColHighPoint |
| struct | BoxColLowPoint |
| class | BoxColManager |
| Spatial indexing manager for entities with dynamic collision. More... | |
| struct | BoxColUnit |
| A representation of the boundaries of an entity that has dynamic collision. More... | |
| class | CollisionDirector |
| Manages the caching of colliding KCL triangles and exposes queries for collision checks. More... | |
| struct | CollisionInfo |
| struct | CollisionInfoPartial |
| class | CourseColMgr |
| Manager for course KCL interactions. More... | |
| struct | GJKState |
| Houses the state of an object in terms of the Gilbert–Johnson–Keerthi (GJK) algorithm. More... | |
| class | KColData |
| Performs lookups for KCL triangles. More... | |
| struct | KColHeader |
| The header of the KCL file format. It is 0x3C bytes long (for Mario Kart Wii). More... | |
| class | ObjColMgr |
| Manager for an object's KCL interactions. More... | |
| class | ObjectAmi |
| class | ObjectAurora |
| class | ObjectBase |
| class | ObjectBelt |
| The base class for a conveyer belt which induces road velocity. More... | |
| class | ObjectBeltCrossing |
| The conveyers in the first section of Toad's Factory. More... | |
| class | ObjectBeltCurveA |
| The curved conveyer belt at the end of the factory on Toad's Factory. More... | |
| class | ObjectBeltEasy |
| The conveyers outside of the factory on Toad's Factory. More... | |
| class | ObjectBird |
| Represents a group of birds. More... | |
| class | ObjectBirdFollower |
| Represents all but one of the birds in an @ObjectBird group. More... | |
| class | ObjectBirdLeader |
| The main bird within an ObjectBird. Other birds follow this leader. More... | |
| class | ObjectBoble |
| class | ObjectBreakable |
| class | ObjectBulldozer |
| Represents the bulldozers at the end of Toad's Factory. More... | |
| class | ObjectCarA |
| class | ObjectCarTGE |
| class | ObjectChoropu |
| Represents the MMM and rPG monty moles. More... | |
| class | ObjectChoropuGround |
| class | ObjectChoropuHoll |
| class | ObjectCollidable |
| class | ObjectCollisionBase |
| The base class that all objects' collision inherits from. More... | |
| class | ObjectCollisionBox |
| class | ObjectCollisionConvexHull |
| Smallest convex shape that encloses a given set of points. More... | |
| class | ObjectCollisionCylinder |
| class | ObjectCollisionKart |
| Relates a KartObject with its convex hull representation. More... | |
| class | ObjectCollisionSphere |
| class | ObjectCow |
| The base class shared between ObjectCowLeader and ObjectCowFollower. More... | |
| class | ObjectCowFollower |
| A cow that follows a leader by sharing the same rail. More... | |
| class | ObjectCowHerd |
| The manager class that controls a group of cows. More... | |
| class | ObjectCowLeader |
| A cow who its own rail and whose position is not influenced by the path of the others. More... | |
| class | ObjectCrane |
| The moving crane platforms after the second turn of Toad's Factory. More... | |
| class | ObjectDirector |
| class | ObjectDokan |
| class | ObjectDrivable |
| class | ObjectDrivableDirector |
| class | ObjectEscalator |
| Represents an individual escalator on Coconut Mall. More... | |
| class | ObjectEscalatorGroup |
| Represents a group of two escalators and the Pianta dancing in the middle. More... | |
| class | ObjectFireball |
| class | ObjectFirebar |
| class | ObjectFireRing |
| class | ObjectFireSnake |
| class | ObjectFireSnakeKid |
| class | ObjectFlowTable |
| class | ObjectHeyho |
| Shy guys on DK Summit. More... | |
| class | ObjectHighwayManager |
| class | ObjectHitTable |
| class | ObjectItemboxLine |
| Object which represents a line of itemboxes, a brick block which may be pressed into an itembox, and a stomper. The stomper is held and managed by ObjectItemboxPress. More... | |
| class | ObjectItemboxPress |
| Responsible for stomper state management. More... | |
| class | ObjectKCL |
| class | ObjectKinoko |
| The base class for a mushroom object with jump pad properties. More... | |
| class | ObjectKinokoBend |
| Mushrooms which bend in a certain direction. More... | |
| class | ObjectKinokoNm |
| The class for a mushroom object with normal road properties, for the most part. More... | |
| class | ObjectKinokoUd |
| Mushrooms which oscillate up and down. The stem does not move. More... | |
| class | ObjectKuribo |
| class | ObjectNoImpl |
| class | ObjectObakeBlock |
| class | ObjectObakeManager |
| The manager class for SNES Ghost Valley 2 blocks. More... | |
| class | ObjectOilSFC |
| class | ObjectParasolR |
| class | ObjectPress |
| Represents the Toad's Factory stompers. More... | |
| class | ObjectPressSenko |
| The stompers on the left and right side of the first TF factory room. More... | |
| class | ObjectProjectile |
| Abstract class that represents an object thrown by an ObjectProjectileLauncher. More... | |
| class | ObjectProjectileLauncher |
| Abstract class that moves along its own rail and throws projectiles. More... | |
| class | ObjectSanbo |
| class | ObjectSandcone |
| class | ObjectShip64 |
| class | ObjectSniper |
| The base class for a manager object which is responsible for synchronizing a set of projectiles and a projectile launcher. More... | |
| class | ObjectSunDS |
| class | ObjectSunManager |
| Handles the synchronization between the ObjectSunDS and ObjectFireSnake projectiles. More... | |
| class | ObjectTownBridge |
| class | ObjectTuribashi |
| class | ObjectTwistedWay |
| The wavy road in Bowser's Castle. More... | |
| class | ObjectWLWallGC |
| class | ObjectWoodbox |
| class | ObjectWoodboxW |
| class | ObjectWoodboxWSub |
| class | Rail |
| class | RailInterpolator |
| class | RailLine |
| class | RailLinearInterpolator |
| struct | RailLineTransition |
| class | RailManager |
| class | RailSmoothInterpolator |
| class | RailSpline |
| struct | RailSplineTransition |
| struct | SObjectCollisionSet |
| Structure of the ObjFlow.bin table entry. Contains dependencies and collision parameters. More... | |
| class | StateManager |
| struct | StateManagerEntry |
Typedefs | |
| typedef EGG::TBitFlag< u32, eBoxColFlag > | BoxColFlag |
| typedef bool(KColData::* | CollisionCheckFunc) (f32 *distOut, EGG::Vector3f *fnrmOut, u16 *attributeOut) |
| typedef u32 | KCLTypeMask |
| typedef ObjectDokan | ObjectPuchiPakkun |
| This is just to help with readability. The rMR piranhas are really just pipes. | |
Enumerations | |
| enum class | eBoxColFlag { Driver = 0 , Object = 3 , Drivable = 4 , PermRecalcAABB = 8 , Intangible = 9 , Active = 10 , TempRecalcAABB = 11 } |
| A bitfield that represents the state and type of a given BoxColUnit. More... | |
| enum class | ObjectId { None = 0x0 , Itembox = 0x65 , DummyPole = 0x066 , Woodbox = 0x70 , SunDS = 0x72 , WLWallGC = 0xcb , CarA1 = 0xcc , KartTruck = 0xd0 , CarBody = 0xd1 , W_Woodbox = 0xd3 , ItemboxLine = 0xd5 , Boble = 0xdd , Seagull = 0xe3 , CarA2 = 0xe7 , CarA3 = 0xe8 , DokanSFC = 0x12e , CastleTree1c = 0x130 , MarioTreeGCc = 0x134 , PeachTreeGCc = 0x138 , ObakeBlockSFCc = 0x13c , WLDokanGC = 0x13f , MarioGo64c = 0x140 , KinokoT1 = 0x142 , PalmTree = 0x145 , Parasol = 0x146 , HeyhoTreeGBAc = 0x14a , GardenTreeDSc = 0x151 , DKtreeA64c = 0x158 , DKTreeB64c = 0x15a , TownTreeDsc = 0x15b , OilSFC = 0x15d , ParasolR = 0x16e , ObakeBlock2SFCc = 0x16f , ObakeBlock3SFCc = 0x170 , Kuribo = 0x191 , Choropu = 0x192 , Cow = 0x193 , WLFirebarGC = 0x195 , Sanbo = 0x199 , Choropu2 = 0x19a , Heyho = 0x19c , Press = 0x19d , PressSoko = 0x19e , WLFireRingGC = 0x1a1 , PakkunDokan = 0x1a2 , FireSnake = 0x1a4 , KoopaFirebar = 0x1a5 , PuchiPakkun = 0x1aa , KinokoUd = 0x1f5 , KinokoBend = 0x1f6 , BulldozerL = 0x1f8 , BulldozerR = 0x1f9 , KinokoNm = 0x1fa , Crane = 0x1fb , TwistedWay = 0x1fe , TownBridge = 0x1ff , DKShip64 = 0x200 , Turibashi = 0x202 , Aurora = 0x204 , Sandcone = 0x209 , Ami = 0x20e , Mdush = 0x217 , BeltEasy = 0x25a , BeltCrossing = 0x25b , BeltCurveA = 0x25c , Escalator = 0x25e , EscalatorGroup = 0x260 } |
| enum class | BlacklistedObjectId { Itembox = 0x65 , CastleTree2 = 0x131 , CastleFlower1 = 0x132 , MarioTreeGC = 0x133 , DonkyTree1GC = 0x135 , DonkyTree2GC = 0x136 , PeachTreeGC = 0x137 , PeachHunsuiGC = 0x141 , GardenTreeDS = 0x150 , FlagA1 = 0x152 , FlagA2 = 0x153 , FlagB1 = 0x154 , FlagB2 = 0x155 , FlagA3 = 0x156 , DKTreeA64 = 0x157 , DKTreeB64 = 0x159 , MiiBalloon = 0x160 , Windmill = 0x161 , TownTreeDS = 0x163 , Hanabi = 0x16a , LightHouse = 0x16d , FlagA5 = 0x180 , SentakuDS = 0x189 , FlagB3 = 0x2c4 , FlagB4 = 0x2c7 , UtsuboDokan = 0x2d6 , EnvSnow = 0x2ef } |
| enum class | KinokoType : u16 { Light = 0 , Dark = 1 } |
| enum class | CollisionMode { None = 0 , Sphere = 1 , Cylinder = 2 , Box = 3 , Ground = 4 , Original = 5 } |
| Maps to SObjectCollisionSet::mode. Determines what type of collision an object has. More... | |
Functions | |
| STATIC_ASSERT (sizeof(KColHeader)==0x3c) | |
| static constexpr bool | IsObjectBlacklisted (u16 id) |
| STATIC_ASSERT (sizeof(SObjectCollisionSet)==0x74) | |
| typedef EGG::TBitFlag<u32, eBoxColFlag> Field::BoxColFlag |
Definition at line 35 of file BoxColManager.hh.
| typedef bool( KColData::* Field::CollisionCheckFunc) (f32 *distOut, EGG::Vector3f *fnrmOut, u16 *attributeOut) |
Definition at line 18 of file CourseColMgr.hh.
| typedef u32 Field::KCLTypeMask |
Definition at line 191 of file KCollisionTypes.hh.
| typedef ObjectDokan Field::ObjectPuchiPakkun |
This is just to help with readability. The rMR piranhas are really just pipes.
Definition at line 8 of file ObjectPuchiPakkun.hh.
|
strong |
Definition at line 77 of file ObjectId.hh.
|
strong |
Maps to SObjectCollisionSet::mode. Determines what type of collision an object has.
Definition at line 8 of file ObjectFlowTable.hh.
|
strong |
A bitfield that represents the state and type of a given BoxColUnit.
The lower 8 bits represent the type, while the remaining bits represent the state. There are originally two flags for objects, but one is for CPUs, which we can ignore for now.
| Enumerator | |
|---|---|
| PermRecalcAABB | Recalculate this unit's spatial indexing every frame. |
| Intangible | Ignore collision with the unit. |
| TempRecalcAABB | Only recalculate once. |
Definition at line 26 of file BoxColManager.hh.
|
strong |
Definition at line 7 of file ObjectKinoko.hh.
|
strong |
Definition at line 7 of file ObjectId.hh.
|
staticconstexpr |
Definition at line 107 of file ObjectId.hh.