A reimplementation of Mario Kart Wii's physics engine in C++
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Field::RailSplineTransition Struct Reference

Description

Definition at line 13 of file Rail.hh.

Public Attributes

EGG::Vector3f m_p0
 
EGG::Vector3f m_p1
 
EGG::Vector3f m_p2
 
EGG::Vector3f m_p3
 
f32 m_length
 
f32 m_lengthInv
 

Member Data Documentation

◆ m_length

f32 Field::RailSplineTransition::m_length

Definition at line 18 of file Rail.hh.

◆ m_lengthInv

f32 Field::RailSplineTransition::m_lengthInv

Definition at line 19 of file Rail.hh.

◆ m_p0

EGG::Vector3f Field::RailSplineTransition::m_p0

Definition at line 14 of file Rail.hh.

◆ m_p1

EGG::Vector3f Field::RailSplineTransition::m_p1

Definition at line 15 of file Rail.hh.

◆ m_p2

EGG::Vector3f Field::RailSplineTransition::m_p2

Definition at line 16 of file Rail.hh.

◆ m_p3

EGG::Vector3f Field::RailSplineTransition::m_p3

Definition at line 17 of file Rail.hh.